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Enhance the "Chaining" logic in dDup

BOAUnited

Currently in dDup if you merge A>B, then merge B>C, dDup will update the original result and change A>C.

 

If you later reset the B>C result, it seems that dDup should undo that second "chained" merge and return A>B.   Currently it just leaves A>C which may be totally wrong.

 

I think you would have to capture a History of merges with some order so you could revert the result back to the result immediately prior to whatever you last reset.

 

1.  Merge A>B

2.  Merge B>C

2a.  Updates A>C

3.  Reset B<>C

3a. Update A>B since this was the result prior to step 2.

  • Guest
  • Feb 1 2017
  • Future consideration
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